

Example below, for my Skullreapers, based on this artwork. Usually the quickest method, but it requires a good sample. You grab a legal* and beautiful artwork around, and tweak it until it fits and shines. It’s a PSD file, but should work just fine in GIMP too. Remember to hide the frame again when you’re done. You will never see the entire card in the game, especially on ranged units due to the additional ammo bar. This is important, you don’t want your card to be a confused blob.īefore we get to the chase, get this template! Always periodically test with the card frame on top, I used to get immensely pissed off when important details of my card got hidden by the UI. Lighting: CA cards are generally good luminosity, low contrast but with drawn highlights.
PIXEL 3 TOTAL WAR ATTILA IMAGES FULL
E.g., notice how Empire cards tend to have a western knee-cut, Dwarfs a full body. Positioning of the portrayed unit: not too zoomed in, not too far away varies with races too.I am certainly not one, but you’ll want to respect these factors: Most CA cards are similar to existing GW artwork, but are still made by a proper artist. If you don’t, it’s fine, there are a lot of basic guides on the interwebs, and even if you skip some of the speshul effects I may end up using you’ll still get a better result than just plopping a screenshot in there.Īdmittedly, during the transition between Rome2’s and Warhammer’s art style I made truly horrendous cards myself, but with time I noticed things and developed some tricks.
PIXEL 3 TOTAL WAR ATTILA IMAGES HOW TO
Specifically, you’ll want to know how to use layers and possibly adjustment levels. Personally I use the latter so I will use its lingo, and I’ll have to assume you already know how to play around with it a bit. You can use stuff like GIMP or Photoshop to assemble a unit card. Of course, if you do need one, start with that larger size and halve the size later for the actual unit card, or it will look like something you don’t want to look at.

In units/info you may find a version with a larger “shredded frame”, this is however only used in loading screens, so ignore that unless you need those for promo or stuff like that. Its name needs to be the same in the card column in the unit_variants table. Its location is ui/units/icons, and it’s a good idea to open the data.pack and extract that folder for future reference. Don’t make it larger than that or it will automatically be compressed in-game and lose more quality than if you did it yourself. display, possibly, its character and gear and roleīut first things first.Get it wrong and it can be an eyesore for the entire campaign and battle. Unit cards are probably the unit’s component you will be staring at for the majority of the time, even more than the actual variant. I heard you made a new unit in TWWarhammer and you need a new flashy unit card. Hello, my name is Cataph and I am a cardoholic.
