
+ Added custom FPS limiter/ability to remove limiter, and toggleable mouse smoothing (basically a shortcut to editing the config files - TdEngine.ini and TdInput.ini).+ Added adjustable PhysX simulation FPS.
#Mirrors edge windows#

#Mirrors edge update#
Note: This will be the last update for a while (besides hotfixes if minor issues arise).Upon relaunching the tool, it will now populate the fields with the last applied changes A config file will now be created in the same directory as the tool when you apply changes.The "Browse." button now requires you to select the 'CookedPC' folder (instead of the 'Engine.u' file as before), as a few additional files in this directory now need to be modified to accommodate the new camera types.FOV now applies the correct HOR+/VERT+ scaling to all other known camera types (first person cutscenes, third person camera sweeps, vertigo FOV, etc.).Hotfix for settings sometimes not applying.
#Mirrors edge mod#
Added support for Kekuncias' updated TdGame Fix 2.0 mod (install it before using Mirror's Edge Tweaks).If you don't trust me, simply don't download. To put your mind at ease, the mod is safe. Anti virus may flag this tool as a false-positive. This tool lets you specify a simulation rate up to 300 FPS. By default, Mirror's Edge uses a value of 50 FPS for PhysX cloth simulations, which can appear choppy when using reaction time or when running the game above the 62 FPS cap.

Cloth simulations in Mirror's Edge are simulated at a rate independent of the game's framerate, otherwise known as time-steps.

PhysX simulation FPS:Īdjustable PhysX FPS value for cloth simulations (construction tarps, strip curtain doors, etc). FMVs and loading screens are forced to 16:9 by the game, no matter what aspect ratio is applied. Note: Letterboxing/pillarboxing will occur if the applied aspect ratio does not match the native aspect ratio of your display. Custom aspect ratios:Īspect ratio adjustments can be made with this tool by entering your own custom aspect ratio (ratio value or resolution accepted). It also prevents the behaviour of the FOV being set to 85 upon dying, and allows proper affected ADS FOV when using the sniper rifle. FOV will apply HOR+ scaling if an aspect ratio wider than 16:9 has been applied, and will apply VERT+ scaling if an aspect ratio less wide than 16:9 has been applied. Allows for a persistent FOV that remains after each level/game restart and doesn't break the skybox (unlike the keybind FOV method).
